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» Particle-based volume rendering
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SIGGRAPH
1999
ACM
15 years 2 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
SI3D
2010
ACM
15 years 4 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
PAMI
1998
94views more  PAMI 1998»
14 years 9 months ago
Unconstrained Automatic Image Matching Using Multiresolutional Critical-Point Filters
—This paper proposes a novel method for matching images. The results can be used for a variety of applications: fully automatic morphing, object recognition, stereo photogrammetr...
Yoshihisa Shinagawa, Tosiyasu L. Kunii
SIGGRAPH
1999
ACM
15 years 2 months ago
Modeling and Rendering of Weathered Stone
Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment....
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Ju...
CGF
2010
148views more  CGF 2010»
14 years 9 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....