Sciweavers

78 search results - page 1 / 16
» Partitioning crowded virtual environments
Sort
View
VRST
2003
ACM
15 years 2 months ago
Partitioning crowded virtual environments
We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When...
Anthony Steed, Roula Abou-Haidar
61
Voted
IPPS
2007
IEEE
15 years 3 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
91
Voted
ATAL
2008
Springer
14 years 11 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
CHI
1997
ACM
15 years 1 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
VRCAI
2004
ACM
15 years 2 months ago
The crowd simulation for interactive virtual environments
Muhammad Shafie Abdul Latif, Setyawan Widyarto