Sciweavers

231 search results - page 22 / 47
» Path disruption games
Sort
View
AIIDE
2006
14 years 11 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
TASLP
2008
96views more  TASLP 2008»
14 years 9 months ago
Fast Tracing of Acoustic Beams and Paths Through Visibility Lookup
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describe...
Fabio Antonacci, M. Foco, Augusto Sarti, Stefano T...
ICC
2008
IEEE
138views Communications» more  ICC 2008»
15 years 4 months ago
Localization of IP Links Faults Using Overlay Measurements
—Accurate fault detection and localization is essential to the efficient and economical operation of ISP networks. In addition, it affects the performance of Internet applicatio...
Mohammad Fraiwan, Manimaran Manimaran
PODC
2003
ACM
15 years 2 months ago
On a network creation game
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents without central design or coordination. Nodes pay for the links that they esta...
Alex Fabrikant, Ankur Luthra, Elitza N. Maneva, Ch...
JSAC
2008
115views more  JSAC 2008»
14 years 9 months ago
A Game-Theoretical Study of Robust Networked Systems
This paper analyses the robustness of networked systems from a game-theoretical perspective. Networked systems often consist of several subsystems sharing resources interdependentl...
Chi-Kin Chau