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75
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SPAA
2006
ACM
15 years 3 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
96
Voted
CORR
2011
Springer
153views Education» more  CORR 2011»
14 years 4 months ago
Stability Analysis of Transportation Networks with Multiscale Driver Decisions
Stability of Wardrop equilibria is analyzed for dynamical transportation networks in which the drivers’ route choices are influenced by information at multiple temporal and spat...
Giacomo Como, Ketan Savla, Daron Acemoglu, Munther...
HYPERTEXT
2009
ACM
15 years 6 months ago
A scalable, collaborative similarity measure for social annotation systems
Collaborative annotation tools are in widespread use. The metadata from these systems can be mined to induce semantic relationships among Web objects (sites, pages, tags, concepts...
Benjamin Markines, Filippo Menczer
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 8 months ago
Towards One Shot Learning by imitation for humanoid robots
— Teaching a robot to learn new knowledge is a repetitive and tedious process. In order to accelerate the process, we propose a novel template-based approach for robot arm moveme...
Yan Wu, Yiannis Demiris
MIG
2010
Springer
14 years 8 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann