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» Patterns, Tools and Models for Interaction Design
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114
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GPCE
2003
Springer
15 years 8 months ago
A Case for Test-Code Generation in Model-Driven Systems
A primary goal of generative programming and model-driven ent is to raise the level of abstraction at which designers and developers interact with the software systems they are bui...
Matthew J. Rutherford, Alexander L. Wolf
IPPS
2007
IEEE
15 years 9 months ago
Simulating Red Storm: Challenges and Successes in Building a System Simulation
Supercomputers are increasingly complex systems merging conventional microprocessors with system on a chip level designs that provide the network interface and router. At Sandia N...
Keith D. Underwood, Michael Levenhagen, Arun Rodri...
137
Voted
NPAR
2000
ACM
15 years 8 months ago
Animated CharToon faces
Human faces are attractive and effective in every-day communication. In human-computer interaction, because of the lack of sufficient knowledge and appropriate tools to model and ...
Zsófia Ruttkay, Han Noot
168
Voted
CORR
2010
Springer
218views Education» more  CORR 2010»
15 years 7 days ago
User Centered and Ontology Based Information Retrieval System for Life Sciences
Because of the increasing number of electronic data, designing efficient tools to retrieve and exploit documents is a major challenge. Current search engines suffer from two main d...
Sylvie Ranwez, Vincent Ranwez, Mohameth-Fran&ccedi...
141
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WWW
2004
ACM
16 years 4 months ago
E-learning personalization based on itineraries and long-term navigational behavior
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...
Enric Mor, Julià Minguillón