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» Perceptual Issues in the Use of Head-Mounted Visual Displays
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TOCHI
2002
63views more  TOCHI 2002»
13 years 6 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
13 years 10 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
ACSC
2006
IEEE
14 years 15 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ALIFE
2006
13 years 6 months ago
Issues in Auditory Display
Auditory displays have been successfully developed to assist data visualization in many areas, but have as yet received little attention in the field of Artificial Life. This pape...
Alice C. Eldridge
ICALT
2008
IEEE
14 years 26 days ago
Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment
Augmented Reality has been used in many areas and it has proved to be useful for storytelling. These systems are adequate for edutainment. In this paper, we present two Augmented ...
Carmen Juan, Raffaela Canu, Miguel Giménez