Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Auditory displays have been successfully developed to assist data visualization in many areas, but have as yet received little attention in the field of Artificial Life. This pape...
Augmented Reality has been used in many areas and it has proved to be useful for storytelling. These systems are adequate for edutainment. In this paper, we present two Augmented ...