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» Perceptual Principles and Computer Graphics
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PG
1999
IEEE
15 years 2 months ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
GD
1995
Springer
15 years 1 months ago
Graph Folding: Extending Detail and Context Viewing into a Tool for Subgraph Comparisons
It is a di cult problem to display large, complex graphs in a manner which furthers comprehension. A useful approach is to expand selected sections foci of the graph revealing de...
M. Sheelagh T. Carpendale, David J. Cowperthwaite,...
CG
2008
Springer
14 years 11 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
CGF
2006
122views more  CGF 2006»
14 years 9 months ago
Stroke Pattern Analysis and Synthesis
We present a synthesis technique that can automatically generate stroke patterns based on a user-specified reference pattern. Our method is an extension of texture synthesis techn...
Pascal Barla, Simon Breslav, Joëlle Thollot, ...
CG
2000
Springer
14 years 9 months ago
Procedural shape generation for multi-dimensional data visualization
Visualization of multi-dimensional data is a challenging task. The goal is not the display of multiple data dimensions, but user comprehension of the multi-dimensional data. This p...
David S. Ebert, Randall M. Rohrer, Christopher D. ...