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» Performance Evaluation for Global Computation
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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
MHCI
2009
Springer
15 years 2 months ago
pieTouch: a direct touch gesture interface for interacting with in-vehicle information systems
Touch-sensitive displays seem like a natural and promising option for dealing with the increasing complexity of current in-vehicle information systems (IVIS), but since they can h...
Ronald Ecker, Verena Broy, Andreas Butz, Alexander...
ICDCSW
2000
IEEE
15 years 2 months ago
Enabling Flexible QoS Support in the Object Request Broker COOL
Support of end-to-end Quality-of-Service (QoS) and ate high-level programming abstractions are two crucial factors for the development of future telecommunication services and dis...
Tom Kristensen, Thomas Plagemann
EDBT
2000
ACM
15 years 2 months ago
Dynamically Optimizing High-Dimensional Index Structures
In high-dimensional query processing, the optimization of the logical page-size of index structures is an important research issue. Even very simple query processing techniques suc...
Christian Böhm, Hans-Peter Kriegel
IPPS
1999
IEEE
15 years 2 months ago
Qos Control and Adaptation in Distributed Multimedia Systems
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Farid Naït-Abdesselam, Nazim Agoulmine
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