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VC
1998
66views more  VC 1998»
15 years 3 months ago
Vertex representations and their applications in computer graphics
The vertex representation, a new data structure for representing and manipulating orthogonal objects, is presented. Both interiors and boundaries of regions are represented implic...
Claudio Esperança, Hanan Samet
149
Voted
ICIP
2010
IEEE
15 years 1 months ago
Combining free energy score spaces with information theoretic kernels: Application to scene classification
Most approaches to learn classifiers for structured objects (e.g., images) use generative models in a classical Bayesian framework. However, state-of-the-art classifiers for vecto...
Manuele Bicego, Alessandro Perina, Vittorio Murino...
ECCV
1994
Springer
16 years 5 months ago
Visual Tracking of High DOF Articulated Structures: an Application to Human Hand Tracking
Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of free...
James M. Rehg, Takeo Kanade
ICSE
2001
IEEE-ACM
15 years 8 months ago
Designing Concurrent, Distributed, and Real-Time Applications with UML
Object-oriented concepts are crucial in software design because they address fundamental issues of adaptation and evolution. With the proliferation of object-oriented notations an...
Hassan Gomaa
118
Voted
WSC
2004
15 years 4 months ago
A Generalized Multiple Response Surface Methodology for Complex Computer Simulation Applications
This work provides a generalization of the traditional response surface methodology (RSM) that can be applied to complex, multi-objective simulation studies. These problems involv...
Jeffrey B. Schamburg, Donald E. Brown