- We present a parallel conjugate gradient solver for the Poisson problem optimized for multi-GPU platforms. Our approach includes a novel heuristic Poisson preconditioner well sui...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
ing with shared data abstractions Simon Dobson1 and Don Goodeve2 1 Well-Founded Systems Unit, CLRC Rutherford Appleton Laboratory, UK 2 School of Computer Studies, University of Le...
This paper describes a stand-alone network-based video capture and processing peripheral (the Vidboard) for a distributed multimedia system centered around a gigabit-per-second As...
We propose, and justify, an economic theory to guide memory system design, operation, and analysis. Our theory treats memory random-access latency, and its cost per installed mega...