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» Performance Trade-Off in Distributed Simulation
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QEST
2008
IEEE
15 years 6 months ago
A Parallel and Distributed Analysis Pipeline for Performance Tree Evaluation
Performance Trees are a unifying framework for the specification of performance queries involving measures and requirements. This paper describes an evaluation environment for Pe...
Darren K. Brien, Nicholas J. Dingle, William J. Kn...
WSC
2004
15 years 27 days ago
Data Dissemination Techniques for Distributed Simulation Environments
Farm is a distributed simulation environment for modeling the performance of large-scale multi-agent systems. It uses a component-based architecture to distribute the computationa...
Bryan Horling, Victor R. Lesser
APCSAC
2006
IEEE
15 years 5 months ago
A High Performance Simulator System for a Multiprocessor System Based on a Multi-way Cluster
In the ubiquitous era, it is necessary to research the architectures of multiprocessor system with high performance and low power consumption. A simulator developed in high level l...
Arata Shinozaki, Masatoshi Shima, Minyi Guo, Mitsu...
CW
2005
IEEE
15 years 1 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
MSWIM
2004
ACM
15 years 5 months ago
Detailed models for sensor network simulations and their impact on network performance
Recent trends in sensor network simulation can be divided between less flexible but accurate emulation based approach and more generic but less detailed network simulator models....
Maneesh Varshney, Rajive Bagrodia