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» Performance Trade-Off in Distributed Simulation
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IEEEPACT
2003
IEEE
15 years 4 months ago
Using Software Logging to Support Multi-Version Buffering in Thread-Level Speculation
In Thread-Level Speculation (TLS), speculative tasks generate memory state that cannot simply be combined with the rest of the system because it is unsafe. One way to deal with th...
María Jesús Garzarán, Milos P...
78
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INFOCOM
2003
IEEE
15 years 4 months ago
Pseudo Likelihood Estimation in Network Tomography
Abstract— Network monitoring and diagnosis are key to improving network performance. The difficulties of performance monitoring lie in today’s fast growing Internet, accompani...
Gang Liang, Bin Yu
WORDS
2003
IEEE
15 years 4 months ago
Towards the Delay and Synchronization Control for Networked Real-Time Multi-Object Multimedia Applications
Due to the lack of QoS support, ensuring an acceptable application level QoS for the real-time delivery of multiobject multimedia presentations on the current Internet is very cha...
Haining Liu, Magda El Zarki
LCN
2002
IEEE
15 years 4 months ago
Parallel Packet Switching Using Multiplexors with Virtual Input Queues
Parallel Packet Switches (PPS) use internal, parallel switch planes that operate at less than line speed. A PPS can scale-up to faster line speeds than a single-plane switch can. ...
Ahmed Aslam, Kenneth J. Christensen
MSE
2002
IEEE
119views Hardware» more  MSE 2002»
15 years 4 months ago
Narnia: A Virtual Machine for Multimedia Communication Services
Narnia is middleware that helps programmers build multimedia communication services. This middleware ollection of familiar programming abstractions— including events, event hand...
Mauricio Cortes, J. Robert Ensor