Sciweavers

3300 search results - page 536 / 660
» Performance Trade-Off in Distributed Simulation
Sort
View
NETGAMES
2006
ACM
15 years 4 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
WOWMOM
2006
ACM
108views Multimedia» more  WOWMOM 2006»
15 years 4 months ago
Multimedia Correlation Analysis in Unstructured Peer-to-Peer Networks
Recent years saw the rapid development of peer-topeer (P2P) networks in a great variety of applications. However, similarity-based k-nearest-neighbor retrieval (k-NN) is still a c...
Bo Yang, Ali R. Hurson, Yu Jiao, Thomas E. Potok
83
Voted
DEXAW
2005
IEEE
121views Database» more  DEXAW 2005»
15 years 4 months ago
Resource Discovery in a Dynamic Grid Environment
Resource discovery in a Grid environment is a critical problem, as a typical Grid system includes a very large number of resources, which must be readily identified and accessed ...
Moreno Marzolla, Matteo Mordacchini, Salvatore Orl...
GLVLSI
2005
IEEE
67views VLSI» more  GLVLSI 2005»
15 years 4 months ago
Energy recovery clocked dynamic logic
Energy recovery clocking results in significant energy savings in clock distribution networks as compared to conventional squarewave clocking. However, since energy recovery clock...
Matthew Cooke, Hamid Mahmoodi-Meimand, Qikai Chen,...
HOTI
2005
IEEE
15 years 4 months ago
Hybrid Cache Architecture for High Speed Packet Processing
: The exposed memory hierarchies employed in many network processors (NPs) are expensive in terms of meeting the worst-case processing requirement. Moreover, it is difficult to ef...
Zhen Liu, Kai Zheng, Bin Liu