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ACMACE
2007
ACM
15 years 3 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
EVOW
2010
Springer
15 years 6 months ago
Multi-Objective Probability Collectives
We describe and evaluate a multi-objective optimisation (MOO) algorithm that works within the Probability Collectives (PC) optimisation framework. PC is an alternative approach to ...
Antony Waldock, David Corne
ICTAI
2008
IEEE
15 years 6 months ago
The Performance of Approximating Ordinary Differential Equations by Neural Nets
—The dynamics of many systems are described by ordinary differential equations (ODE). Solving ODEs with standard methods (i.e. numerical integration) needs a high amount of compu...
Josef Fojdl, Rüdiger W. Brause
SIGECOM
2006
ACM
128views ECommerce» more  SIGECOM 2006»
15 years 5 months ago
Controlling a supply chain agent using value-based decomposition
We present and evaluate the design of Deep Maize, our entry in the 2005 Trading Agent Competition Supply Chain Management scenario. The central idea is to decompose the problem by...
Christopher Kiekintveld, Jason Miller, Patrick R. ...
GLOBECOM
2010
IEEE
14 years 9 months ago
Prolonging Network Lifetime via a Controlled Mobile Sink in Wireless Sensor Networks
In this paper we explore the mobility of a mobile sink in a wireless sensor network (WSN) to prolong the network lifetime. Since the mechanical movement of mobile sink is driven by...
Weifa Liang, Jun Luo, Xu Xu