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WSCG
2004
282views more  WSCG 2004»
14 years 11 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
VIP
2000
14 years 11 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
AAAI
1990
14 years 11 months ago
Generalized Shape Autocorrelation
This paper presents an efficient and homogeneous paradigm for automatic acquisition and recognition of nonparametric shapes. Acquisition time varies from linear to cubic in the nu...
Andrea Califano, Rakesh Mohan
IJCAI
1989
14 years 11 months ago
Filter Preferential Entailment for the Logic of Action in Almost Continuous Worlds
Mechanical systems, of the kinds which are of interest for qualitative reasoning, are characterized by a set of real-valued parameters, each of which is a piecewise continuous fun...
Erik Sandewall
WCE
2007
14 years 11 months ago
Bootstrap Confidence Interval for the Median Failure Time of Three-Parameter Weibull Distribution
— In many applications of failure time data analysis, it is important to perform inferences about the median of the distribution function in situations of failure time data model...
N. A. Ibrahim, A. Kudus
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