Sciweavers

142 search results - page 9 / 29
» Performance of Service-Discovery Architectures in Response t...
Sort
View
NETGAMES
2005
ACM
15 years 3 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
DCOSS
2005
Springer
15 years 3 months ago
Multi-query Optimization for Sensor Networks
The widespread dissemination of small-scale sensor nodes has sparked interest in a powerful new database abstraction for sensor networks: Clients “program” the sensors through ...
Niki Trigoni, Yong Yao, Alan J. Demers, Johannes G...
ISSA
2004
14 years 11 months ago
Applying Similarities Between Immune Systems And Mobile Agent Systems In Intrusion Detection
Nearly all present-day commercial intrusion detection systems are based on a hierarchical architecture. Nodes at the bottom of the hierarchy collect information, which is passed t...
Marek Zielinski
CLUSTER
2008
IEEE
15 years 4 months ago
Reliable adaptable Network RAM
Abstract—We present reliability solutions for adaptable Network RAM systems running on general-purpose clusters. Network RAM allows nodes with over-committed memory to swap pages...
Tia Newhall, Daniel Amato, Alexandr Pshenichkin
TMC
2010
119views more  TMC 2010»
14 years 7 months ago
SSUM: Smart Server Update Mechanism for Maintaining Cache Consistency in Mobile Environments
—This paper proposes a cache consistency scheme based on a previously proposed architecture for caching database data in MANETs. The original scheme for data caching stores the q...
Khaleel W. Mershad, Hassan Artail