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» Performance of input devices in FPS target acquisition
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ASSETS
2008
ACM
14 years 11 months ago
Hover or tap?: supporting pen-based menu navigation for older adults
Tablet PCs are gaining popularity, but many users, particularly older ones, still struggle with pen-based interaction. One type of error, drifting, occurs when users accidentally ...
Karyn Moffatt, Sandra Yuen, Joanna McGrenere
ETRA
2010
ACM
233views Biometrics» more  ETRA 2010»
15 years 2 months ago
Visual search in the (un)real world: how head-mounted displays affect eye movements, head movements and target detection
Head-mounted displays (HMDs) that use a see-through display method allow for superimposing computer-generated images upon a real-world view. Such devices, however, normally restri...
Tobit Kollenberg, Alexander Neumann, Dorothe Schne...
PRESENCE
2000
145views more  PRESENCE 2000»
14 years 9 months ago
Control Design and Task Performance in Endoscopic Tele-Operation
Endoscopic surgery, while offering considerable gains for the patient, has created new difficulties for the surgeon. One problem is the fulcrum effect, which causes the movement o...
Ori Ben-Porat, Moshe Shoham, Joachim Meyer
AUGHUMAN
2011
14 years 4 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
EICS
2009
ACM
15 years 4 months ago
An empirical comparison of "wiimote" gun attachments for pointing tasks
We evaluated and compared four input methods using the Nintendo Wii Remote for pointing tasks. The methods used (i) the "A" button on top of the device, (ii) the "B...
Victoria McArthur, Steven J. Castellucci, I. Scott...