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141
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SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 9 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
128
Voted
IPPS
2007
IEEE
15 years 9 months ago
Table-lookup based Crossbar Arbitration for Minimal-Routed, 2D Mesh and Torus Networks
Crossbar arbitration—which determines the allocation of output ports to packets in the input queues—is a performance-critical stage in the overall performance of routers for i...
Daeho Seo, Mithuna Thottethodi
IPPS
2010
IEEE
15 years 1 months ago
Modeling and analyzing the effects of firewalls and NATs in P2P swarming systems
Many P2P systems have been designed without taking into account an important factor: a large fraction of Internet users nowadays are located behind a network address translator (NA...
Lucia D'Acunto, Michel Meulpolder, Rameez Rahman, ...
150
Voted
COMPUTING
2004
204views more  COMPUTING 2004»
15 years 3 months ago
Image Registration by a Regularized Gradient Flow. A Streaming Implementation in DX9 Graphics Hardware
The presented image registration method uses a regularized gradient flow to correlate the intensities in two images. Thereby, an energy functional is successively minimized by des...
Robert Strzodka, Marc Droske, Martin Rumpf
CF
2006
ACM
15 years 7 months ago
Landing openMP on cyclops-64: an efficient mapping of openMP to a many-core system-on-a-chip
This paper presents our experience mapping OpenMP parallel programming model to the IBM Cyclops-64 (C64) architecture. The C64 employs a many-core-on-a-chip design that integrates...
Juan del Cuvillo, Weirong Zhu, Guang R. Gao