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AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
154
Voted
CHI
2006
ACM
16 years 4 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
ROBOCUP
2007
Springer
99views Robotics» more  ROBOCUP 2007»
15 years 9 months ago
Instance-Based Action Models for Fast Action Planning
Abstract. Two main challenges of robot action planning in real domains are uncertain action effects and dynamic environments. In this paper, an instance-based action model is lear...
Mazda Ahmadi, Peter Stone
135
Voted
WECWIS
2005
IEEE
141views ECommerce» more  WECWIS 2005»
15 years 9 months ago
An Adaptive Bilateral Negotiation Model for E-Commerce Settings
This paper studies adaptive bilateral negotiation between software agents in e-commerce environments. Specifically, we assume that the agents are self-interested, the environment...
Vidya Narayanan, Nicholas R. Jennings
129
Voted
SAINT
2003
IEEE
15 years 8 months ago
Virtual Collaboration Spaces: The EVE Community
An Educational Virtual Environment (EVE) is an instance of a Collaborative Virtual Environment (CVE), which focalises in providing collaborative, as well as educational, functiona...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...