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113
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ECIS
2000
15 years 4 months ago
Trust in Electronic Learning and Teaching Relationships: The Case of WINFO-Line
Electronic relationships in the context of electronic commerce and especially in the context of electronic learning and teaching are on the rise. However, besides the well known te...
Harald F. O. von Kortzfleisch, Udo Winand
162
Voted
AAMAS
2011
Springer
14 years 10 months ago
Using focal point learning to improve human-machine tacit coordination
We consider an automated agent that needs to coordinate with a human partner when communication between them is not possible or is undesirable (tacit coordination games). Specifi...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
269
Voted
CSEE
2011
Springer
14 years 7 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
122
Voted
HICSS
2003
IEEE
106views Biometrics» more  HICSS 2003»
15 years 8 months ago
Is web-based seminar an effective way of learning in adult education?
The Internet can be used to solve pedagogical problems. To give an example, seminars for crowded courses exceeding a hundred participants would not be possible without web-based a...
Pekka Makkonen
135
Voted
ECCV
2010
Springer
15 years 3 months ago
MIForests: Multiple-Instance Learning with Randomized Trees
Abstract. Multiple-instance learning (MIL) allows for training classifiers from ambiguously labeled data. In computer vision, this learning paradigm has been recently used in many ...
Christian Leistner, Amir Saffari, Horst Bischof