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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
CSE
2009
IEEE
14 years 11 months ago
Time Critical Content Delivery Using Predictable Patterns in Mobile Social Networks
In Mobile Social Networks (MSN) individuals with similar interests or commonalities connect to each other using the mobile phones. MSN are special kind of Ad-hoc Networks in which ...
Fawad Nazir, Jianhua Ma, Aruna Seneviratne
IUI
2004
ACM
15 years 3 months ago
Contextual contact retrieval
People routinely rely on physical and electronic systems to remind themselves of details regarding personal and organizational contacts. These systems include rolodexes, directori...
Jonathan Trevor, David M. Hilbert, Daniel Billsus,...
CHI
2004
ACM
15 years 10 months ago
Pointing without a pointer
We present a method for performing selection tasks based on continuous control of multiple, competing agents who try to determine the user's intentions from their control beh...
John Williamson, Roderick Murray-Smith
CHI
2009
ACM
15 years 10 months ago
Shapewriter on the iphone: from the laboratory to the real world
We present our experience in bringing ShapeWriter, a novel HCI research product, from the laboratory to real world users through iPhone's App Store. Keywords mobile, iPhone, ...
Shumin Zhai, Per Ola Kristensson, Pengjun Gong, Mi...