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CHI
2004
ACM
16 years 1 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
CHI
2006
ACM
16 years 2 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
WWW
2003
ACM
16 years 2 months ago
Using Compact GML to Deploy Interactive Maps on Mobile
As users get connected with new-generation smart programmable phones and Personal Digital Assistants, they look for geographic information and location-aware services. In such a s...
Emanuela De Vita, Andrea Piras, Stefano Sanna
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 7 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
MM
2004
ACM
116views Multimedia» more  MM 2004»
15 years 7 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...