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NETGAMES
2003
ACM
15 years 7 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGGRAPH
2003
ACM
15 years 7 months ago
Forum: a new approach for the production of educational content
eLearning is developing at an ever increasing rate as universities and colleges recognize its vast potential to reach a deeper and fragmented student pool. For a while, eLearning ...
Christine Daviault, Marcelo Coelho
122
Voted
CIKM
2003
Springer
15 years 7 months ago
Visual structures for image browsing
Content-Based Image Retrieval (CBIR) presents several challenges and has been subject to extensive research from many domains, such as image processing or database systems. Databa...
Ricardo da Silva Torres, Celmar G. Silva, Claudia ...
CSCW
2010
ACM
15 years 7 months ago
Sending mixed signals: multilevel reputation effects in peer-to-peer lending markets
Online peer-to-peer (P2P) lending organizations enable an individual to obtain an unsecured loan from a collection of individuals without the participation of a bank. Previous res...
Benjamin C. Collier, Robert Hampshire
ASAP
2002
IEEE
105views Hardware» more  ASAP 2002»
15 years 6 months ago
Implications of Programmable General Purpose Processors for Compression/Encryption Applications
With the growth of the Internet and mobile communication industry, multimedia applications form a dominant computer workload. Media workloads are typically executed on Application...
Byeong Kil Lee, Lizy Kurian John