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87
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ACMACE
2005
ACM
15 years 6 months ago
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
This paper proposes “intuitive cinema” – a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based ...
Satoru Tokuhisa, Alice Ding, Masa Inakage
HCI
2007
15 years 2 months ago
A Cross Culture Study on Phone Carrying and Physical Personalization
The mobile phone has become one of the essential objects that people carry when they leave home. By conducting a series of street interviews in 11 cities on 4 continents, we attemp...
Yanqing Cui, Jan Chipchase, Fumiko Ichikawa
113
Voted
TSMC
2010
14 years 7 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
94
Voted
CHI
2005
ACM
16 years 1 months ago
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Tom Moher, Syeda Hussain, Tim Halter, Debi Kilb
CHI
2003
ACM
16 years 1 months ago
iStuff: a physical user interface toolkit for ubiquitous computing environments
The iStuff toolkit of physical devices, and the flexible software infrastructure to support it, were designed to simplify the exploration of novel interaction techniques in the po...
Rafael Ballagas, Meredith Ringel, Maureen C. Stone...