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» Physical Objects as Bidirectional User Interface Elements
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105
Voted
CHI
1997
ACM
15 years 6 months ago
Overlaying Motion, Time and Distance in 3-Space
An innovative method for visually and functionally combining the elements of motion, time and distance in a three-dimensional computer animation is presented. At a glance, the ela...
Mike Pell
119
Voted
CHI
2006
ACM
16 years 2 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
119
Voted
ACMDIS
2000
ACM
15 years 6 months ago
Augmented Reality as a Design Tool for Mobile Interfaces
This paper challenges user interface paradigms for mobile devices, by using the technical classification of augmented reality interfaces as a ‘thinking tool’ to develop ideas ...
Olav W. Bertelsen, Christina Nielsen
108
Voted
CHI
2003
ACM
16 years 2 months ago
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
103
Voted
MHCI
2004
Springer
15 years 7 months ago
Interactive Positioning Based on Object Visibility
Abstract. In this paper we describe a new method and user interface for interactive positioning of a mobile device. The key element of this method is a questionanswer style dialogu...
Christian Kray, Gerd Kortuem