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IACR
2011
127views more  IACR 2011»
13 years 11 months ago
Near-Linear Unconditionally-Secure Multiparty Computation with a Dishonest Minority
Secure multiparty computation (MPC) allows a set of n players to compute any public function, given as an arithmetic circuit, on private inputs, so that privacy of the inputs as we...
Eli Ben-Sasson, Serge Fehr, Rafail Ostrovsky
CHI
2006
ACM
16 years 2 days ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CA
2003
IEEE
15 years 5 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
NETGAMES
2006
ACM
15 years 5 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
DIGRA
2005
Springer
15 years 5 months ago
Socially Adaptable Games
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Daniel Eriksson, Staffan Björk, Johan Peitz