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IACR
2011
127views more  IACR 2011»
14 years 3 months ago
Near-Linear Unconditionally-Secure Multiparty Computation with a Dishonest Minority
Secure multiparty computation (MPC) allows a set of n players to compute any public function, given as an arithmetic circuit, on private inputs, so that privacy of the inputs as we...
Eli Ben-Sasson, Serge Fehr, Rafail Ostrovsky
CHI
2006
ACM
16 years 4 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CA
2003
IEEE
15 years 9 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
NETGAMES
2006
ACM
15 years 10 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
DIGRA
2005
Springer
15 years 9 months ago
Socially Adaptable Games
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Daniel Eriksson, Staffan Björk, Johan Peitz