Secure multiparty computation (MPC) allows a set of n players to compute any public function, given as an arithmetic circuit, on private inputs, so that privacy of the inputs as we...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...