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IROS
2008
IEEE
135views Robotics» more  IROS 2008»
15 years 6 months ago
Interactive learning of visual topological navigation
— We present a topological navigation system that is able to visually recognize the different rooms of an apartment and guide a robot between them. Specifically tailored for sma...
David Filliat
82
Voted
AIIDE
2007
15 years 2 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
INTETAIN
2005
Springer
15 years 5 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
ASIACRYPT
2007
Springer
15 years 3 months ago
Simple and Efficient Perfectly-Secure Asynchronous MPC
Secure multi-party computation (MPC) allows a set of n players to securely compute an agreed function of their inputs, even when up to t players are under the control of an adversa...
Zuzana Beerliová-Trubíniová, ...
ACMACE
2006
ACM
15 years 5 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher