— We present a topological navigation system that is able to visually recognize the different rooms of an apartment and guide a robot between them. Specifically tailored for sma...
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
Secure multi-party computation (MPC) allows a set of n players to securely compute an agreed function of their inputs, even when up to t players are under the control of an adversa...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...