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» Player-centred game design
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DIGRA
2005
Springer
15 years 3 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
EDUTAINMENT
2008
Springer
14 years 11 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
83
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IWEC
2010
14 years 11 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
FUNGAMES
2010
14 years 8 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
86
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IBMSJ
2006
96views more  IBMSJ 2006»
14 years 9 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...