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ACMACE
2006
ACM
15 years 5 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
JCT
2010
92views more  JCT 2010»
14 years 11 months ago
Enumeration by kernel positions for strongly Bernoulli type truncation games on words
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author’s recent results on some of these games we obtain new formul...
Gábor Hetyei
TCS
2002
15 years 29 days ago
Arrays, numeration systems and Frankenstein games
We de ne an in nite array A of nonnegative integers based on a linear recurrence, whose second row provides basis elements of an exotic ternary numeration system. Using the numerat...
Aviezri S. Fraenkel
CORR
2008
Springer
154views Education» more  CORR 2008»
15 years 1 months ago
Best-Effort Strategies for Losing States
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a w...
Marco Faella
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
15 years 7 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi