We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author’s recent results on some of these games we obtain new formul...
We de ne an in nite array A of nonnegative integers based on a linear recurrence, whose second row provides basis elements of an exotic ternary numeration system. Using the numerat...
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a w...
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...