In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Given a huge real graph, how can we derive a representative sample? There are many known algorithms to compute interesting measures (shortest paths, centrality, betweenness, etc.)...
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
We present a detailed study of network evolution by analyzing four large online social networks with full temporal information about node and edge arrivals. For the first time at ...
Jure Leskovec, Lars Backstrom, Ravi Kumar, Andrew ...
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...