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» Playing with sounds as playing video games
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CHI
2006
ACM
15 years 10 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
MM
2005
ACM
103views Multimedia» more  MM 2005»
15 years 3 months ago
Echology: an interactive spatial sound and video artwork
We present a novel way of manipulating a spatial soundscape, one that encourages collaboration and exploration. Through a tabletop display surrounded by speakers and lights, parti...
Meghan Deutscher, Reynald Hoskinson, Sachiyo Takah...
CGI
1997
IEEE
15 years 1 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
AAAI
2011
13 years 9 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
INTETAIN
2005
Springer
15 years 3 months ago
PeaceMaker: A Video Game to Teach Peace
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work toget...
Asi Burak, Eric Keylor, Tim Sweeney