We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
The ultimate in color reproduction is a display that can produce arbitrary spectral content over a 300-800 nm range with 1 arc-minute resolution in a full spherical hologram. Alth...
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...