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ICASSP
2011
IEEE
14 years 10 months ago
Scalable robust hypothesis tests using graphical models
Traditional binary hypothesis testing relies on the precise knowledge of the probability density of an observed random vector conditioned on each hypothesis. However, for many app...
Divyanshu Vats, Vishal Monga, Umamahesh Srinivas, ...
ICCV
2009
IEEE
16 years 11 months ago
Modelling Activity Global Temporal Dependencies using Time Delayed Probabilistic Graphical Model
We present a novel approach for detecting global behaviour anomalies in multiple disjoint cameras by learning time delayed dependencies between activities cross camera views. Sp...
Chen Change Loy, Tao Xiang and Shaogang Gong
WSCG
2003
318views more  WSCG 2003»
15 years 7 months ago
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
Markus Hadwiger, Helwig Hauser, Torsten Mölle...
ATAL
2010
Springer
15 years 7 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
APGV
2005
ACM
112views Visualization» more  APGV 2005»
15 years 12 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan