Traditional binary hypothesis testing relies on the precise knowledge of the probability density of an observed random vector conditioned on each hypothesis. However, for many app...
We present a novel approach for detecting global behaviour
anomalies in multiple disjoint cameras by learning
time delayed dependencies between activities cross camera
views. Sp...
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...