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GRAPHITE
2005
ACM
16 years 18 days ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
SIGGRAPH
1993
ACM
15 years 11 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan
170
Voted
CGF
2000
106views more  CGF 2000»
15 years 6 months ago
Constructive Volume Geometry
: Having evolved from volume visualisation, volume graphics is emerging as an important sub-field of computer graphics. This paper focuses on a fundamental aspect of volume graphic...
Min Chen, J. V. Tucker
EGH
2009
Springer
15 years 4 months ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
SI3D
2005
ACM
16 years 17 days ago
A general algorithm for output-sensitive visibility preprocessing
Occlusion culling based on precomputed visibility information is a standard method for accelerating the rendering in real-time graphics applications. In this paper we present a ne...
Samuli Laine