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SI3D
2012
ACM
14 years 2 months ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
Marco Salvi, Kiril Vidimce
IEEECGIV
2008
IEEE
16 years 1 months ago
A Product Design Using an S-Shaped and C-Shaped Transition Curves
The focus of this paper is to design a spur gear using an S-shaped transition curve where certain conditions need to be fulfilled such as curvature continuity, shaped parameter etc...
Saifudin Hafiz Yahaya, Jamaludin Md Ali, Muhammad ...
JMLR
2010
169views more  JMLR 2010»
15 years 1 months ago
Focused Belief Propagation for Query-Specific Inference
With the increasing popularity of largescale probabilistic graphical models, even "lightweight" approximate inference methods are becoming infeasible. Fortunately, often...
Anton Chechetka, Carlos Guestrin
DIGRA
2003
Springer
16 years 8 days ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell
VIS
2004
IEEE
122views Visualization» more  VIS 2004»
16 years 8 months ago
Light Weight Space Leaping using Ray Coherence
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Arie E. Kaufman, Sarang Lakare