Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic images. Inspiration for such techniques has come from many traditional artistic ...
Ross Maciejewski, Tobias Isenberg, William M. Andr...
Discrete curvature and shape operators, which capture complete information about directional curvatures at a point, are essential in a variety of applications: simulation of defor...
Eitan Grinspun, Yotam I. Gingold, Jason Reisman, D...
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generatio...
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...