ally related entity types, or classes, into higher level, more abstract types, as part of a hierarchical classi®cation scheme. graphy, generalization retains the notion of abstrac...
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
An anamorphic image appears distorted from all but a few viewpoints. They have been studied by artists and architects since the early fifteenth century. Computer graphics opens t...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...