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» Point-based Computer graphics
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SI3D
1992
ACM
15 years 11 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
202
Voted
SI3D
1997
ACM
15 years 11 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
219
Voted
SIGGRAPH
1994
ACM
15 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
DCC
2006
IEEE
16 years 7 months ago
Fast Lossless Compression of Scientific Floating-Point Data
In scientific computing environments, large amounts of floating-point data often need to be transferred between computers as well as to and from storage devices. Compression can r...
Paruj Ratanaworabhan, Jian Ke, Martin Burtscher
SIGCSE
2006
ACM
155views Education» more  SIGCSE 2006»
16 years 1 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds a...
Michela Pedroni, Bertrand Meyer