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Point-based Computer graphics
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SI3D
2003
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Smoke and mirrors
15 years 9 months ago
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Sheldon Brown
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Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster
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Jeffrey Jacobson
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PG
2002
IEEE
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Painting Folds Using Expansion Textures
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Jean Combaz, Fabrice Neyret
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2002
IEEE
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Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering
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cg.cs.uni-bonn.de
Michael Guthe, Jan Meseth, Reinhard Klein
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Interactive Physically-Based Cloud Simulation
15 years 9 months ago
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research.cs.tamu.edu
Derek Overby, Zeki Melek, John Keyser
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