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PAMI
2007
161views more  PAMI 2007»
14 years 9 months ago
Silhouette Coherence for Camera Calibration under Circular Motion
We present a new approach to camera calibration as a part of a complete and practical system to recover digital copies of sculpture from uncalibrated image sequences taken under t...
Carlos Hernández, Francis Schmitt, Roberto ...
SIMPAR
2010
137views Robotics» more  SIMPAR 2010»
14 years 8 months ago
Simulating Vehicle Kinematics with SimVis3D and Newton
This paper discusses the simulation of vehicle kinematics with SimVis3D and the Newton Game Dynamics Engine. As running example a Pioneer1 like robot is used. First its differenti...
Jens Wettach, Daniel Schmidt 0004, Karsten Berns
C++
1990
64views more  C++ 1990»
14 years 11 months ago
Reliable Distributed Programming in C++: The Arjuna Approach
Programming in a distributed system is fraught with potential difficulties caused, in part, by the physical distribution of the system itself. By making the distribution of the sy...
Graham D. Parrington
EMSOFT
2005
Springer
15 years 3 months ago
A structural approach to quasi-static schedulability analysis of communicating concurrent programs
We describe a system as a set of communicating concurrent programs. Quasi-static scheduling compiles the concurrent programs into a sequential one. It uses a Petri net as an inter...
Cong Liu, Alex Kondratyev, Yosinori Watanabe, Albe...
SIGGRAPH
1999
ACM
15 years 2 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin