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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 11 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
GECCO
2003
Springer
132views Optimization» more  GECCO 2003»
15 years 11 months ago
Circuit Bipartitioning Using Genetic Algorithm
Abstract. In this paper, we propose a hybrid genetic algorithm for partitioning a VLSI circuit graph into two disjoint graphs of minimum cut size. The algorithm includes a local op...
Jong-Pil Kim, Byung Ro Moon
ICARIS
2003
Springer
15 years 11 months ago
Artificial Immune Systems and the Grand Challenge for Non-classical Computation
The UK Grand Challenges for Computing Research is an initiative to map out certain key areas that could be used to help drive research over the next 10–15 years. One of the ident...
Susan Stepney, John A. Clark, Colin G. Johnson, De...
ICDT
2003
ACM
202views Database» more  ICDT 2003»
15 years 11 months ago
Condensed Representation of Database Repairs for Consistent Query Answering
Abstract. Repairing a database means bringing the database in accordance with a given set of integrity constraints by applying modifications that are as small as possible. In the ...
Jef Wijsen
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
15 years 11 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
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