Sciweavers

59 search results - page 3 / 12
» Post-stabilization for rigid body simulation with contact an...
Sort
View
SI3D
1995
ACM
15 years 1 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
ICRA
1998
IEEE
113views Robotics» more  ICRA 1998»
15 years 1 months ago
Analysis of Frictional Contact Models for Dynamic Simulation
Simulation of dynamic systems possessing unilateral frictional contacts is important to many industrial applications. While rigid body models are often employed, it is well establ...
Peter R. Kraus, Vijay Kumar, Pierre Dupont
CP
2005
Springer
15 years 3 months ago
Applying Constraint Programming to Rigid Body Protein Docking
In this paper we show how Constraint Programming (CP) techniques can improve the efficiency and applicability of grid-based algorithms for optimising surface contact between comple...
Ludwig Krippahl, Pedro Barahona
HAPTICS
2003
IEEE
15 years 2 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
TOG
2012
271views Communications» more  TOG 2012»
13 years 1 days ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...