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CHI
2007
ACM
16 years 7 days ago
Software or wetware?: discovering when and why people use digital prosthetic memory
Our lives are full of memorable and important moments, as well as important items of information. The last few years have seen the proliferation of digital devices intended to sup...
Steve Whittaker, Vaiva Kalnikaité
CHI
2007
ACM
16 years 7 days ago
Why we tag: motivations for annotation in mobile and online media
Why do people tag? Users have mostly avoided annotating media such as photos ? both in desktop and mobile environments ? despite the many potential uses for annotations, including...
Morgan Ames, Mor Naaman
CHI
2006
ACM
16 years 7 days ago
Responsiveness in instant messaging: predictive models supporting inter-personal communication
For the majority of us, inter-personal communication is an essential part of our daily lives. Instant Messaging, or IM, has been growing in popularity for personal and workrelated...
Daniel Avrahami, Scott E. Hudson
CHI
2004
ACM
16 years 5 days ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
STOC
2007
ACM
127views Algorithms» more  STOC 2007»
16 years 4 days ago
First to market is not everything: an analysis of preferential attachment with fitness
The design of algorithms on complex networks, such as routing, ranking or recommendation algorithms, requires a detailed understanding of the growth characteristics of the network...
Christian Borgs, Jennifer T. Chayes, Constantinos ...