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CLUSTER
2001
IEEE
13 years 10 months ago
Numerically-Intensive "Plug-and-Play" Parallel Computing
At UCLA's Plasma Physics Group, we have been successful in building and using a numerically-intensive parallel computing cluster using Power Macintosh hardware and the Macint...
Dean E. Dauger, Viktor K. Decyk
DALT
2009
Springer
14 years 25 days ago
Playing with Rules
Abstract. In this paper we revisit Logic Programming under the answer-set semantics - or Answer-Set Programming - and its extension Evolving Logic Programming, two languages that u...
João Leite
BIBE
2008
IEEE
142views Bioinformatics» more  BIBE 2008»
14 years 23 days ago
Optimizing performance, cost, and sensitivity in pairwise sequence search on a cluster of PlayStations
— The Smith-Waterman algorithm is a dynamic programming method for determining optimal local alignments between nucleotide or protein sequences. However, it suffers from quadrati...
Ashwin M. Aji, Wu-chun Feng
CHI
2006
ACM
14 years 6 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
ROBOCUP
2005
Springer
104views Robotics» more  ROBOCUP 2005»
13 years 11 months ago
Toni: A Soccer Playing Humanoid Robot
This paper describes the humanoid robot Toni that has been designed to play soccer in the RoboCup Humanoid League. The paper details Toni’s mechanical and electrical design, perc...
Sven Behnke, Jürgen Müller, Michael Schr...