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» Preferences on Intervals: a general framework
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ATAL
2005
Springer
15 years 3 months ago
Theory of moves learners: towards non-myopic equilibria
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Arjita Ghosh, Sandip Sen
AI
2006
Springer
14 years 10 months ago
Generating and evaluating evaluative arguments
Evaluative arguments are pervasive in natural human communication. In countless situations people attempt to advise or persuade their interlocutors that something is desirable (vs...
Giuseppe Carenini, Johanna D. Moore
AIIDE
2007
15 years 10 days ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
ECCV
2008
Springer
15 years 12 months ago
Learning Two-View Stereo Matching
We propose a graph-based semi-supervised symmetric matching framework that performs dense matching between two uncalibrated wide-baseline images by exploiting the results of sparse...
Jianxiong Xiao, Jingni Chen, Dit-Yan Yeung, Long Q...
CHI
2006
ACM
15 years 10 months ago
Gaze-based interaction for semi-automatic photo cropping
We present an interactive method for cropping photographs given minimal information about the location of important content, provided by eye tracking. Cropping is formulated in a ...
Anthony Santella, Maneesh Agrawala, Douglas DeCarl...