This paper evaluates the use of Visual Deictic Reference (VDR) in Collaborative Virtual Environments (CVEs). A simple CVE capable of hosting two (or more) participants simultaneou...
Andrew T. Duchowski, Nathan Cournia, Brian Cumming...
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that trac...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...