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VISSYM
2007
15 years 1 months ago
Dimensional Congruence for Interactive Visual Data Mining and Knowledge Discovery
Many authors in the field of 3D human computer interaction have described the advantages of 3D user interfaces: Intuitive metaphors from daily life, immersive workspaces, virtual ...
Sebastian Baumgärtner, Achim Ebert, Matthias ...
ISMAR
2006
IEEE
15 years 5 months ago
Using aerial photographs for improved mobile AR annotation
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
Jason Wither, Stephen DiVerdi, Tobias Höllere...
ENTCS
2008
120views more  ENTCS 2008»
14 years 11 months ago
Specifying and Executing Reactive Scenarios With Lutin
This paper presents the language Lutin and its operational semantics. This language specifically targets the domain of reactive systems, where an execution is a (virtually) infini...
Pascal Raymond, Yvan Roux, Erwan Jahier
UIST
2004
ACM
15 years 4 months ago
Tangible NURBS-curve manipulation techniques using graspable handles on a large display
This paper presents tangible interaction techniques for fine-tuning one-to-one scale NURBS curves on a large display for automotive design. We developed a new graspable handle wit...
Seok-Hyung Bae, Takahiro Kobayash, Ryugo Kijima, W...
NPAR
2000
ACM
15 years 3 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...