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CHI
2006
ACM
15 years 10 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
COLT
2006
Springer
15 years 1 months ago
Online Learning with Variable Stage Duration
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Shie Mannor, Nahum Shimkin
CAV
2007
Springer
157views Hardware» more  CAV 2007»
15 years 4 months ago
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games
Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
Luca de Alfaro, Marco Faella
MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 10 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
KIVS
2009
Springer
15 years 2 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung