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NETGAMES
2006
ACM
15 years 7 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
PLDI
2006
ACM
15 years 7 months ago
Automatic instruction scheduler retargeting by reverse-engineering
In order to generate high-quality code for modern processors, a compiler must aggressively schedule instructions, maximizing resource utilization for execution efficiency. For a ...
Matthew J. Bridges, Neil Vachharajani, Guilherme O...
PLDI
2006
ACM
15 years 7 months ago
The Compressor: concurrent, incremental, and parallel compaction
The widely used Mark-and-Sweep garbage collector has a drawback in that it does not move objects during collection. As a result, large long-running realistic applications, such as...
Haim Kermany, Erez Petrank
118
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SAC
2006
ACM
15 years 7 months ago
Automatic structured query transformation over distributed digital libraries
Structured data and complex schemas are becoming the main way to represent the information many Digital Libraries provide, thus impacting the services they offer. When searching i...
M. Elena Renda, Umberto Straccia
SAC
2006
ACM
15 years 7 months ago
Proactive resilience through architectural hybridization
In a recent work, we have shown that it is not possible to dependably build any type of distributed f fault or intrusiontolerant system under the asynchronous model. This result f...
Paulo Sousa, Nuno Ferreira Neves, Paulo Verí...
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