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CHI
2006
ACM
16 years 7 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
VLDB
2007
ACM
107views Database» more  VLDB 2007»
16 years 7 months ago
VGRAM: Improving Performance of Approximate Queries on String Collections Using Variable-Length Grams
Many applications need to solve the following problem of approximate string matching: from a collection of strings, how to find those similar to a given string, or the strings in ...
Chen Li, Bin Wang, Xiaochun Yang
SIGMOD
2003
ACM
141views Database» more  SIGMOD 2003»
16 years 7 months ago
QC-Trees: An Efficient Summary Structure for Semantic OLAP
Recently, a technique called quotient cube was proposed as a summary structure for a data cube that preserves its semantics, with applications for online exploration and visualiza...
Laks V. S. Lakshmanan, Jian Pei, Yan Zhao
ICIAP
2005
ACM
16 years 7 months ago
3D Functional Models of Monkey Brain Through Elastic Registration of Histological Sections
In this paper we describe a method for the reconstruction and visualization of functional models of monkey brains. Models are built through the registration of high resolution imag...
Fabio Bettio, Francesca Frexia, Andrea Giachetti, ...
PPOPP
2010
ACM
16 years 4 months ago
Featherweight X10: a core calculus for async-finish parallelism
We present a core calculus with two of X10's key constructs for parallelism, namely async and finish. Our calculus forms a convenient basis for type systems and static analys...
Jonathan K. Lee, Jens Palsberg
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